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nodeway

Unofficial Houdini Discord server

Hello everyone!

I created Discord server for Houdini => https://discord.gg/b8U5Hdy <= called Think Procedural. There are already couple of people there + some SESI guys are lurking there too.
We also got custom BOT. It's still in Beta mode, so some things doesn't work, but the most important functionality is already there.

The goal of creating this server is to bring Houdini closer to game developers. Around the corner there is a UE4 server with more than 1000 users and EPIC staff. There are also Unity/VirtualReality servers and the biggest from the all, GDL (Game Dev League) with 1300 online users.

If you are interested in using Houdini for game development or any type of graphic activity, join us and spread the word.

Once in a while I will be bumping this topic so that everybody would get the memo.

See you!

Edited by nodeway
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Just now, Atom said:

Ok, I'll byte. What is a discord server and why do I need it?

its like a bit of teamspeak, a bit of IIRC, with up to date UI design :P

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I looked for it to get faster answers for UE4. With 1000 people online with different level of knowledge and expertise it's alot easier to get to your goal fast.
Another server that I like is Programming. Many languages to choose from if you are looking for help.

It's not a complete replacement for a forum, but if you need help fast, it works better. Load mobile app on youe Android/iOS device (or just use it thru browser) and you can chat on your way home/job. That's assuming that there is enough people with knowledge around.

Edited by nodeway
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Hey, we are growing but we still have a lot of free place for all of you!

Below I included our current users count stats after one week. Starts from @everyone together - BOT. Join us!
 

think-procedural-current-user-stats.gif

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Hey good people!

*Think Procedural*, an unofficial Houdini Discord server, just crossed 200+ members. Currently there is 60+ online.
Join us => https://discord.gg/b8U5Hdy <=, if you didn't done it already ;)

EDIT: Current user stats. Starts from @everyone together.
11rl0mahchpppv5zg.jpg?size_id=5

 

Edited by nodeway

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Just took a look, there are a lot of room/channels for non-game development (#hou-modeling etc). And with it being very accessible i will be happy to use it. Plus discord saves all public conversations so you can come back to it later.

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It's hard to make Houdini Discord without simulation or rendering topics. Do we like it or not, it's still not a weapon of choice for gamedev.
But the goal of this Discord is to at least have Houdini close to all those people who make games and are hanging out on Discord. If they are already on other servers, they may decide to also take a look there to see what we got in store.
Ideally I would like to also broadcast webinars thru this server. But the video chat & video sharing features are still couple months away.

#announcements channel pinned messages contains information about other interesting servers on Discord. I never linked them here, so here is the list:
UE4 server (on crowdy days they can get even 1000 people online at once + EPIC employes)

Unity server
Allegorithmic server (backed by their employes)

Zbrush server

Programming server

Virtual Reality server

Polycount server (a lot of people from Polycount forum)

Game Dev League server (artists, musicians, programmers, trolls, you name it and it's there)

Edited by nodeway

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Since community is growing fast, I decided to unspam my private Twitter and created dedicated one for Think Procedural.

From latest news:

  • we now have 368 members
  • online activity thru the day hovers around 60-90+ people at once


Follow us on Twitter
Join us on Discord

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What's the culture with the Discord. Looks like there is relatively heavy handed moderation and some people like that? Is it a gamer thing or something.

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Open thought after wandering a bit on the Discord channel:
A search function is said to be coming on Discord but I cannot see how it can compete with a good old search that returns a full-of-info post from years ago on a forum.
Discord brings more chats on the moment, with solutions for the person asking, not lasting more than a few lines and lost forever. And yes I know about pinned post. Many "easy" questions would find an answer with a simple search on odforce/sidefx but users are more likely to simply ask.
Forums tend to create rather richer discussions, showing different approachs, hip files, fancy gifs and the occasional [insert_houdini_guru_name_here] genius idea. Some topics are even brought from the dead months/years later and completed with up to date informations.

I can hardly see Discord having a similar depth of knowledge after a few years.

Also, I'd happily refresh odforce during a work day, waiting for a cache. Topics are organised and you can easily read what you are interested into. Discord is harder to catch up as it can go into many cross discussions within the same channel (#hou-effects can encompass a lot of things) and I'm less willing to spend my work day reading a chat. Muting #lounge is not enough.

I've got nothing against a Discord channel, it does not serve the same purpose, but I hope it will not drag quality content out of the forums.

Closing thought: seems like I'm gently knocking to the old geezers' door :)
 

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Search is there already, but is not deployed  for everyone, so to force it you have to use/download Canary builds of browser/desktop app. More on this in #announcements channel.

Marty, it's not heavy as long as you don't try to post 5 posts on topic in, for example, #hou-realtime and then another 30-40 posts completely off-topic saying that talk is just flowing in and off. That would be very convenient excuse of every spammer from now.
Multiply this thru 130 people and you will have a complete mess.
Also, since this is realtime talk, we can't allow to call SESI staff just like that, without some restrictions.
We got some channels for simple talk, like #lounge, and some voice channels too, if you feel like talking to someone.

Just today joined us 3 people from UnrealSlackers Discord (one of them is Epic employe, @UnrealAlexcander, the one from Twitch streams). There is 5 or 6 people from SESI.
At the begin of December there was around 4 people online thru the day (totally 8), now it's 130 online (totally 473). So it's not that bad if they are still coming.

I created this with gamedevs in mind, to help push Houdini into their world, but it's really hard to avoid FX people in Houdini world. So right now I think there is more FX guys there. At some point, when we lure more people from Polycount, UnrealSlackers and other places, those proportions may change.

Edited by nodeway
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What's the main difference between gamedevs and FX people when they use Houdini? Isn't it just heavily optimised sims, i.e. vertex counts, and renders, sprite sheets, that have to fit into a game engine delivery platform. Thx!

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2 hours ago, marty said:

What's the main difference between gamedevs and FX people when they use Houdini? Isn't it just heavily optimised sims, i.e. vertex counts, and renders, sprite sheets, that have to fit into a game engine delivery platform. Thx!

Well I guess, its also the usage of Houdini as a pipeline tool, managing data, rather than outputting pure visuals. And yeah outputting stuff in a way that is compliant with other existing technology,
which sometimes means you are more limited in how you solve a problem, exporting rigs from Houdini directly into game engines sounds pretty challenging for example, but some animations baked into bones or vertices are more likely to work.

Also personally I almost never even touch DOPs :P. Though others do use it for baked destruction, cloth and water in games.

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@acey195 very interesting; we never see any wishlist items for better data management.  Is there some cool stuff that is needed to make it better?

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Just now, marty said:

@acey195 very interesting; we never see any wishlist items for better data management.  Is there some cool stuff that is needed to make it better?

Python and VEX go a long way :P.

but basically everything in Houdini is datamanagement if you bring it to its lowest level.

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