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Collision Volume


Hans Peter

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Actually me too :) There are a lot of ropes but I guess turning them all into wires would make me go crazy. Btw. there still was some flip leaking in the later frames. Seemed to be due to the fact that the ship was just a shell, so it had no thickness. Not that good for a vdb conversion. Didn't see that at first so I just had to knit, polyextrude etc. Hope this pass will work fine now. 

cst.jpg

Edited by Heraklit
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So somehow I dig get a somewhat working collision object. I think I made a two times conversion (vdb, polygons, vdb, polygons) and then also used the shelf tool for deforming collision objects. So actually three times. All in all it probably it would have been faster if I just did a retopo. Funny, because I did something like this 10 months ago with this free model and didn't met any problems regarding collisions. Just the cloth sim was very terrible and most of its terribleness is hided due to haze etc ;)

 

untitled.mp4

Edited by Heraklit
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