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Copy Seed on Grid

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Hello !,

So I copied a few different geometries on points of a grid. A Sphere, a Box, a Torus , and a Cone.

I then copied that grid with the copied geos to another bigger grid. (I have to do this)

Question: How do I randomize the seed so that the end result does not look like a bunch of the same grid copied in a rows and columns. I know I can probably randomize the rotation of the original grid , but I was wondering if there was a better way to do this with a seed. 

I attached a scene file for anyone who wants to take a look.

Thank you!


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What you can do is have the second copy generate a random seed value that gets stamped into the first copie's switch generator. Then every geometry generated would be unique.




Edited by Atom

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