ikoon 139 Report post Posted January 23, 2017 (edited) Anything I can do in Houdini is thanks to the great community of people helping and sharing their knowledge. Thank you everybody, you guys rock! This is my first job done fully in Houdini (+AE) and my client let me share the source files (attached in this post). Rendered animation is here on vimeo The included network is quite simple and I hope it can help beginners to learn Houdini. I have tried to avoid slow for each loops and copy stamping, so you can find few small tricks in there. It was rendered in one afternoon on Redshift and two 1070s (cca 1.8K pixels res). And also warning: some of the effects and glows are done in AE. Used VEXif, vertexindex, smooth, rotate (matrix), setpointattrib addprim, addpoint, addvertex, removepoint user-defined functions Used CHOPslag, math, spring, geometry, envelope, area, trigger jiggle (even for single channel) chop() expression Used VOPsdot product (to control the linear falloff), cross product primuv, volume samples VDBvdb activate, custom masked advection (clouds) nearpoint (to sample the mask advection offset) SOPsuv texture(rows&columns) to control the ramp (color&pscale) along u attribute interpolate, attribute transfer, solver polyextrude (with local controls) RedShiftvolume shader, light instancing point and vertex attributes odforce - project - v1.zip Edited January 23, 2017 by ikoon 16 Share this post Link to post Share on other sites
dyei nightmare 6 Report post Posted March 25 thanks interesting file Share this post Link to post Share on other sites