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anthonymcgrath

another quick crowd q - using a force to knock them outwards?

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hi guys i'm trying to generate an exposion with a crowd of ragdoll characters - i have them walking to the centre of my scene then i use an expanding ball shape to blast them outwards.

it sorta works..
crowd_go_bang.JPG

its working quite well overall but from above i get this clear ring.. so is there a way to use a force instead to knock them outwards?  I'm guessing it would be a pop force potentially but i cant seem to get that to work weirdly its like they dont affect the particles at the helm of the crowd sim?
crowd_go_bang2.JPG

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What if you apply an animated mountain to your existing ball shape?

Edited by Atom
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1 hour ago, Atom said:

What if you apply an animated mountain to your existing ball shape?

Ah that's a good idea actually.. I have a mountain on it to deform the shape but never occurred to animate it.  It seems when I get stuff to dops I forget about obvious tricks like that heh

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Remember to activate Deforming Geometry on the current Static Object node or it will still appear as a static object to the sim.

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19 hours ago, Atom said:

Remember to activate Deforming Geometry on the current Static Object node or it will still appear as a static object to the sim.

doh of course lol!  so much to remember!

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