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hi..that is a little experience trying to appli imagens (and video!) as fluid texture...see the resoult;

 

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Nice work, are you projecting the UVs or is there some other technique in play?

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Pretty neat :)

I guess you could do the fluid sim first, then apply the texture to the frame you like, and then trace back where the particles started :P?

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Exacly acey195

I isolate a frame, used a uvproject to that and apply a image on color point using a VopPoint..., after that I passed that Cd  point attribute to the poins of simulation with a Point Op..and from point to fluid mesh with a attribute transfer.

But the hardest work is on simulation, can1 die or birth any particles, the count of particle that start the simulation, most to be EXACLLY the same when finish.

Edited by vhalldez
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