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wheel rig rotation problem


Birko

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howdy. there's more than one to achieve this, but I find the nicest way is to simply use a hierarchy of transforms to create rigs like this in houdini.  you can use chops or expressions if you want to create a more abstract relationship (like constraints would do in maya) between objects.  

 

here's an example of this type of hierarchy with the 'wheel turning' effect.  

bb_wheel_turn.hip

bb_wheel_turn.hip

Edited by bran_daid
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