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Birko

wheel rig rotation problem

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hi all,

I have a question about point and orientiation const. point and orient. const. have in maya but i not found that similarly in houdini.

If you watch reference video, you will understand me much better . Thanks in advance  for all

 

wheel rig.mp4

rotation ani problem.hip

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howdy. there's more than one to achieve this, but I find the nicest way is to simply use a hierarchy of transforms to create rigs like this in houdini.  you can use chops or expressions if you want to create a more abstract relationship (like constraints would do in maya) between objects.  

 

here's an example of this type of hierarchy with the 'wheel turning' effect.  

bb_wheel_turn.hip

bb_wheel_turn.hip

Edited by bran_daid

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thanks for your help but there is a problem 

We could not locate the item you are trying to view

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