chrisdunham95 Posted February 6, 2017 Share Posted February 6, 2017 (edited) Hey guys, Im creating some procedural Sawdust using the copy sop onto a point selection - i want to sim the objects then dropping onto the terrain for placement, but so far have had no success - tried changing collision modes in Bullet but think the main issue is its all connected as such? (have tried convex hull and per connected set of primitves with no luck etc) and cant think of a way using the skills i have to select every peice of geo individually and then make dynamic quickly without doing it manually (which with thousands of peices of geo is not a good idea) Any help or ideas would be great Thanks Chris Edited February 6, 2017 by chrisdunham95 Quote Link to comment Share on other sites More sharing options...
Sean-R Posted February 6, 2017 Share Posted February 6, 2017 Hi Chris, On you're copy sop, do you have "Pack Geometry before copying" checked? That will make each copy packed object that you can bring into your dopnet with a RDB Packed Object node. 1 Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted February 8, 2017 Author Share Posted February 8, 2017 Thanks for the reply sean i dont think i did - ill give this ago thanks a lot! 1 Quote Link to comment Share on other sites More sharing options...
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