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LaidlawFX

Houdini 17 Wishlist

205 posts in this topic
1 hour ago, McNistor said:

@Alexey VanzhulaWhat do you meant at 11? You can already do that in Houdini if I'm not misunderstanding your request.

It's appears to be totally undiscoverable, weirdly. 

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GPU Mantra

UV-Tools 

Modelling Tools

 

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"String / Number" input type for Wrangle Parameter Interface. I mean chf/chs hybrid:

 - you could write small expression "@P.z + @emission + 15" and have it included in the compiled vex
 - you could enter just a number, it behaves like "chf", with a slider (also "includes" the number in the compiled vex)

I am hacking this with chs and backticks `` now.

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cop/img network improvements:

-I would like to have the same flawless experience like in SOPs - when the node stream has a plane it should be a rock-solid truth across all the frames, vopcops etc.   

-automatic mem managnment (maximum from pc), no need to "clear compositing cache" all the time

-much faster .exr/.pic read

-wrangle 

-possibility to see whats cooked and cached in timeline

basically read times, caching and related bugs is the main difference between nuke and h (at least for me).

If I will be sure I always can do my render layers compositions in H without stress it's like a 4000eur price reduction on HFx (basic N lic) and that's something.

 

 

 

 

Edited by pxBomber
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2 hours ago, pxBomber said:

cop/img network improvements:

-wrangle

 

 

 

 

I made these long ago but unfortunately they are not CVEX.

http://orbolt.com/asset/animatrix::inlineVexGenerator::1.00

http://orbolt.com/asset/animatrix::inlineVexFilter::1.00

I would also like to see OpenCL COP, multi-threaded cooking/generating thumbnails in the COP network like Nuke.

Any new feature added should IMO be mirrored in every other context where it makes sense. It's a lot of work, that's why unifying all contexts would help with that.

 

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