Jump to content

Recommended Posts

Hello , here are my wishes for 17.0 ;

I would like to have more modelling tools (inspired from my 3ds max experience)

-Some preview handle to manipulate bezier curve (i don't know if it's possible with the order parameter) but it will be easier to construct shape with smooth and hard angles and also with bezier surface
(i miss the 3ds max patch tool ...i think it's great to produce stylized shapes)

-A polysplit edge loop or insert loop that respect curvature (like in 3ds max)

-and also a make circle that respect curvature

 

  • Like 1

Share this post


Link to post
Share on other sites

Two buttons on each help page: Typo and Inaccurate, similar to the ❤️ button. You click the button and can highlight the text that is a typo or incorrect. Click the button again and the page submits it to the Docs team, effectively making all of us proofreaders. You could go all out and have a little comment box pop up too. 

Being too lazy to file a bug report unless things are crashing, I never do for typos or inaccuracies in the docs, which aren’t often in Houdini’s docs, but sometimes things change over versions and a line or two of a doc is made inaccurate, but would if it were just a click or two.

  • Like 3

Share this post


Link to post
Share on other sites

Support for "real" tabulator char. in wranglers.

Automatically fill Label parameter from parameter Name (can involve some smart conversion like "my_foo" -> "My Foo"). 

  • Like 1

Share this post


Link to post
Share on other sites

I'm sure this has been said many times on this thread for 15 , 15.5, 16, 16.5 and now 17 

But The Cloth/FEM Solver needs to be UPDATED please, thank you! Is awfully slow.

  • Like 3
  • Thanks 3

Share this post


Link to post
Share on other sites

In the Network Editor ... please give us option to "Don't edit name of the node by simple LMB onto its label".

Does it happen to you too? Accidentally editing the name? To me, too often :) I would like to start LMB click/drag even on the label.

  • Like 2

Share this post


Link to post
Share on other sites

Untying tangents in the graph editor should be much simpler. It should work like After Effects. Simply ALT-CLICK on an existing tangent handle to untie it.

  • Like 3

Share this post


Link to post
Share on other sites
2 hours ago, ikoon said:

In the Network Editor ... please give us option to "Don't edit name of the node by simple LMB onto its label".

Does it happen to you too? Accidentally editing the name? To me, too often :) I would like to start LMB click/drag even on the label.

I actually like this idea a lot... certainly not as a default when your building out new scenes and such and constantly editing. But certainly when dealing with near final complex scenes or doing cleanup work I run into this often. 

Share this post


Link to post
Share on other sites
1 minute ago, LaidlawFX said:

I actually like this idea a lot... certainly not as a default when your building out new scenes and such and constantly editing. But certainly when dealing with near final complex scenes or doing cleanup work I run into this often. 

I think it's a part of the more generic problem of H. UI. In many cases houdini reacting to "mouse-button-down" / "key-press" immediately unlike most of other software's where command is executed after complete event (key down ... key up). It's sometimes a problem in the viewport as well. 

Share this post


Link to post
Share on other sites

A better illustrator importer would be nice. Specifically one that can imports open curves. The way C4D does. This would be an advantage to those considering Houdini for motion graphics.  

  • Like 1

Share this post


Link to post
Share on other sites

As in the picture: If the cursor hovers over a pane, which is alone, so there is nowhere to Ctrl-Tab... then the Ctrl-Tab hotkey will swap between parm interface folders.

OR

Another simpler detection of „hover over folders" + ctrl+tab --------> swap parm folders.

swap folders.PNG

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×