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jumper

RBD Make Breakable - custom shatter

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Hi,

I am trying to find a way to make custom shatter patterns with the  make breakable button on the rigid body tool shelf.

My scene has box - which is the default make breakable dynamic object. I would like to be able to custom shape the shattering in the same way as the object custom_shatter included in the hip file.

Thanks!

makebreakable_custom_v001.hip

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OK - I kind of got it working with one piece of geo.

See attached. So does anyone know why the new fragments slide around so much? The original fragments didn't slide so much.. must have missd something

makebreakable_custom_v007.hip

Edited by jumper

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Increasing the subteps, either in whole dopnet or in the rbd solver fixes the sliding

This 6 subteps in the dopnet

https://i.imgur.com/BtG7rL6.gifv

If you play with the substeps in the rbd solver you might be able to get the same without so many subteps 

 

 

 

 

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On 09/02/2017 at 6:05 PM, vtrvtr said:

Increasing the subteps, either in whole dopnet or in the rbd solver fixes the sliding

This 6 subteps in the dopnet

https://i.imgur.com/BtG7rL6.gifv

If you play with the substeps in the rbd solver you might be able to get the same without so many subteps 

Great cheers! Wonder why my split pieces behave so diffrently?

 

 

 

 

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