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Warcraft‘s Medivh effect?Need help

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Looks a lot like particles with additive shading that are driven along curves/ advected by volumes.
If you search for beam effect, magic spell, magic effects, additive shading etc. you will find a lot of good starting points.

But as always in houdini there's a ton of creative ways to achieve this certain kind of look.
You could also try to use curves themselves with different width, animated noise and render them with additive shading.

cheers

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On 2017/2/11 at 0:40 AM, confusedlittleman said:

Looks a lot like particles with additive shading that are driven along curves/ advected by volumes.
If you search for beam effect, magic spell, magic effects, additive shading etc. you will find a lot of good starting points.

But as always in houdini there's a ton of creative ways to achieve this certain kind of look.
You could also try to use curves themselves with different width, animated noise and render them with additive shading.

cheers

Can you tell me a little bit more about this effects such as use curves?Hopefully hip files.Thank you very much:D

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On 2017/2/11 at 10:49 PM, Atom said:

Check out this tutorial.

 

I think the "pop curve force" is dificult to use.It's very easy to lose particles and hard to control particles.It's hard to hold all particles if the curve have a big arc.:wacko:

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