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fluidsource; sourcing for FLIP


Juzwa

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Hi, 

So I want to use fluidsource as a source for my fluid because of the noise and velocity it creates. But I have an issue with velocity. As long I dont use velocity everything is ok. But once I add velocity in fluidsource node everything goes weird.

Eg.

- when I add a simple vector [0,0,1] it stops sourcing at all, there are no points created

- when I add noise for the velocity, points are created on the vel noise as well.

And even though I have enabled 'Initialize velocity' on the flipfluidobject there is no velocity added to the simulation

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