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How to constraint voronoi fragments in a moving mesh?


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Hi!

I want to attach a geometry (some voronoi fragments in this case) to a moving/deformed mesh, i.e. I want to deform my base mesh freely and the voronoi fragments follow the deformations (Position and rotation or normals directions) without stretch it.

I already try it with Point Vop but, how can I send the information of N directions to each voronoi fragment? If I send it with Cd looks like this:

Screen Shot 2017-02-20 at 5.45.25 PM.png

Screen Shot 2017-02-20 at 5.45.35 PM.png

I animated the geometry with a mix and a group generated with color. I hope that someone know how to do this.

Your feedback is welcomed and thanks so much!! :)

Constraint Obj Test 01.hipnc

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