Jump to content

How to scale the camera handle mouvements ?


Recommended Posts

Occasionally, I create objects that are a bit too large. For example, a default heightfield in H16 is 1000x1000

When you drop a camera from the persp view, you can't really move around the scene because the handle of the camera makes it move in increments of a few units with each mouse move.

What is the right thing to do in this case ?
 

Edited by AntoineSfx
Link to comment
Share on other sites

 

Do you mean the transform handles when you're looking through the camera?

You're probably best splitting the viewport into two panes. Have one looking through the camera and then you can manipulate the camera through the perspective view in the other window and still see what you're doing.

If I understood that right.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...