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How to scale the camera handle mouvements ?

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Occasionally, I create objects that are a bit too large. For example, a default heightfield in H16 is 1000x1000

When you drop a camera from the persp view, you can't really move around the scene because the handle of the camera makes it move in increments of a few units with each mouse move.

What is the right thing to do in this case ?

Edited by AntoineSfx

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Do you mean the transform handles when you're looking through the camera?

You're probably best splitting the viewport into two panes. Have one looking through the camera and then you can manipulate the camera through the perspective view in the other window and still see what you're doing.

If I understood that right.

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