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Dop impact data


Noti

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  • 2 weeks later...
On 2017/3/20 at 8:14 PM, jordibares said:

I can only guess as I am new to it that is the object ID for the object that is colliding (creating the impact)... This certainly should be material for a masterclass, get's really deep quickly and it is hard to build a mental picture of it.\

it's so difficult to learn..many questions... however, thank you very much!

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In my Particles Break Glue Bonds video I make use of Impact data and show how to collect it so it persists over time. Impact records are really just momentary data. I think Jordi is right, the object ID is the Id of the object you are colliding with. Although this video does not make use of it.

 

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Nice tutorial Atom... very comprehensive.... I would like to ask you if you think it would make sense use the Voronoi Fracture Points to fracture based on the impact... I have been using it and although a bit cumbersome to decipher the truth is that gave me quite an organic look to it...

Thanks again

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  • 2 years later...

I'm trying to recreate Atom's tutorial and has run into unexpected problem - when I transfer color attribute in SOPsolver my constraints are quickly disappearing. I mean all of them, not just the primitives close to impact points. It looks like infection propagation and my box collapses.

What could possibly be wrong with my setup?

 

 

rbd_impacts_01.hip

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