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retiming dynamic fracture rbd object


jumper

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Hi,

How do I retime(time warp) an rbd object that is dynamically fractured (using the make breakable shelf tool). I have tried adding a timeblend followed by a timeshift. The timeshift has a varing animation curve (instead of $F) to vary the speed of the sim. The timeshift with interger frames on (as default) just doubles frames so that I get identicle frames instead of timestretching. If I take interger frames off I get the inbetween frames - except the geo jumps just befor the fracture. I have attached a simple setup. Is there a better way to achieve time warping with variable speed?

Thanks

retime_v001.hip

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