Jump to content

Recommended Posts

Hey guys,

I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp.

Here's something very similar from what I need, it's just rotation and scale of the individual pieces:

LqOJzO4.gif

Thx,
Alvaro

Edited by ParticleSkull
Link to comment
Share on other sites

https://www.sidefx.com/forum/topic/27585/

At the end of that sideFX thread it describes how to access the prim intrinsic information. 

You could also calculate a centroid point, then make your orientation transform, pscale and animation, which you would then then transform geometry to.

 

Edited by trzanko
  • Like 1
Link to comment
Share on other sites

Primitive sop can definitely help here. 

If using the copy/transform points method is the way you want to go, forgot to mention it but to calculate the centroid you'd do:

vector min, max;

bbox(0,min,max);

addpoint(0,set(lerp(min,max,.5)));

there's your centroid point. hope this helps.

-Tighe

Edited by trzanko
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...