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ZBrush to Houdini Vector Displacement Workflow? Having trouble getting 7mil poly details onto 100k poly


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Workflow for this sample mesh is as follows:

  • Create dynamesh, subdivide to 2 mil points
  • Apply variety of alphas to mesh
  • ZRemesh to 8k poly, subdivide to 7 mil, project details
  • Use UV Master
  • Create vector displacement with attached settings, base mesh is around 100k

What am I missing here? Was able to get blackpixel's example working just fine: https://www.sidefx.com/forum/topic/46764/#post-211000 [sidefx.com]

Should I try Mudbox?

Renders and settings:

7 mil poly

pFC05Wh.jpg

100k poly with vector displacement

jRKN4tr.jpg

7 mil poly

xO9Oaam.jpg

100k poly with vector displacement

zBWBrZS.jpg

7 mil poly

jyeBJki.jpg

100k poly with vector displacement

EoGCfS9.jpg

UV Layout:

7HUJMH2.jpg

67x0ZJa.jpg

EEjg9P6.jpg

ZBrush settings

stpuXwR.jpg

uVVaKxp.jpg

Houdini settings

Z6SdThs.jpg

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