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confine force to volume/popcurveforce


aj-swift

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Hi,
I am very new to houdini so please bear with me.
My idea is to eventually apply this setup to a FLIP sim, but for sake of simplicity and speed
I am playing with this POP setup.

So far this seems to work overall, but I wanna confine the turbulence within the Volume of the popcurveforce.
And if possible fade it out or blend to another turbulence when outside the volume.

I have played with the popstream which might be a way to accomplish this.
Another idea i had was to figure out the popcurveforce (which technically is an asset i believe) and see if i can add turbulence.

Controlling the gravity this way would probably be usefull too.

If anyone could point me into the right/best direction here that would be very much appreciated!


 

popTest.0001.hipnc

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Ok so i was getting into volumerasterizecurve utilizing pscale, before i realized there is a "oncurve" that flows with the popcurveforce, that seems to be exactly what i was looking for.
Just struggling with vex in the wrangle now :)

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