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Vray Phsyical Camera in Maya not matching in Houdini


butcherman

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Hi there,

 

I hope that I am posting in the correct place so please forgive and correct me if I am not.   My issue:  When I render an image from Mantra it doesn't match the image rendered from Maya/Vray.  I used a Vray physical camera, did the whole "duplicate camera, scale to 1, constrain and bake keys then exported as alembic" thing and imported that into houdini.  My renders do not match at all.  Would anyone here know how to resolve this please?

 

Thanks,

B~

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