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caskal

Point deform in a different mesh?

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Sup guys, got a quick question, I've imported a fbx animation, then scattered with timeshift and attribute interpolate to maintian the position of the points, then I want to use a point deform but with a different mesh, is not working, is because the topology is different? is there a way to apply this? I want to model some stuff in zbrush and apply the rig of the fbx to the sculpted model

 

test.jpg

 

Thanks in advance!

Cheers

 

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hot sure why you are scattering the points

just plug your timeshift node to second input of pointdeform and trail to third

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Got it working, a small topo issue but this should work when the arms are properly sepparated, thanks!

ys.jpg

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