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art3mis

Retopology > tutorials and alternatives

Hi
Have high poly CAD models as Maya scenes also with many materials and textures I'd like to preserve.

I've successfully exported these from Maya and imported these FBX files into Unity and retained the necessary materials and textures.

2 things aren't working however

- the poly count is WAY too high (+5 million tris , verts!)
- seem to be missing normals


Unfortunately TOTAL Maya novice. If possible would prefer to work in Houdini.

Is anyone aware of some good retopology tutorials for Houdini?
What about 3rd party tool that would help automate poly reduction while still retaining textures?

I've heard great things about the free Instant Meshes for one...
https://github.com/wjakob/instant-meshes

Any help appreciated!

Edited by art3mis

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