Jump to content

Corrective blendshape via fbx to other software


Recommended Posts

Hi all,

I can't get a skinned object with a corrective blendshape before the deform sop out of houdini via fbx. Either the skinning works, or the blendshape, not both.

I tried all the combinations in the fbx export (Force Blendshape, Force Skin...).

Attached is a simple setup with a ROP network containing the fbx ROP.
Maybe somebody can take a look. Appreciate the help :) 
 

 

blendshape_fbx_test.hiplc

correctiveBlendshape.PNG

Link to comment
Share on other sites

Confirmed, the Houdini 16 FBX exporter is broken. I can get animated bones transferred, but not skinned. I can also get some blend shapes transferred. But overall this feature does not work. Time to file a bug report.

 

Edited by Atom
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...