Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Heraklit

Nike Presto Effect

Hey,

 

while waiting for a sim at work Im playing with hudini and trying to reproduce some effect aixponza did for nike presto. Some good ideas how they did this effect on second 13? I attached a very primitivesetup, maybe someone has some input.

 

 

Edited by Heraklit

Share this post


Link to post
Share on other sites

Fairly sure you can do this with VDB morph. Although in my experience you'll really need some heavy machinery to work in a high quality, depending on your hardware it might not be the best option

For how you would do it it's simple, you just need to animate both meshes separately, that is, the pyramid and the shoe doing their things, and then find a timing in the vdb morph that you're happy with

 

 

1 person likes this

Share this post


Link to post
Share on other sites

Put the primitive shape outside of the shoe shape. Put point normals on the shoe. Pipe shoe into first input on wrangle, pipe primitive into second input. Use intersect function to ray the shoe to the primitive along normal, animate the activation. That should give you the effect. Build more controls as necessary to get the look/timing you want. 

-T

Share this post


Link to post
Share on other sites

I was thinking about a ray approach too with an activation attribute

Edited by Heraklit

Share this post


Link to post
Share on other sites

nike2.gif

I think tetrahedron was simply scaled/sculpted under the shoe's surface and animated between two states. Geometries can be remeshed with SDFs and combined, with possible smoothing, to blend smoother. Tetrahedron should have interesting topology, not just uniform triangles, it will allow nice looking extrude appearing on it's surface after transforming.

nike.hipnc

 

Edited by f1480187
2 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now