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asche

Mushroom Gills

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Hello everyone,

does anyone have a clue on how to create the gills of a mushroom ? ideally  fully procedural with varying mushroom shapes obove

i am looking for something like this :

https://upload.wikimedia.org/wikipedia/commons/e/e9/Lamellen.jpg

so it should be uneven, have a fine structure fine, be polygons ....

 

thanks and greetings

asche

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Create stretched noise based on UV coordinates to displace the surface (either shader or geometry based). A ramp node after the noise can help to further define the gills. Play around with different types of noise, too.

gills.hipnc

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thank you very much konstantin ... that is nice and probably more than sufficient to what i am after ... :)

i thought about particles emitting from the inside, splicing into different paths and turning that into geometry, but that is probably way too much ...

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