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ParticleSkull

Textures on Viewport (Simple Question)

Guys, I guess it might be a veeery silly question but I just can't do it.

How do I display textures on viewport? In this case I have this ramp applied (not an image texture)

lOXoULB.png

Thx!
Alvaro

Edited by ParticleSkull

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You're not alone, I can't get it to work either.


I sit here imagining all those latte sipping designers using other 3D apps where the viewport just "works". Ah the life...

Meanwhile, back to the Houdini cave..."Oh, your Majesty you want a viewport that works....get in LINE!":D

Untitled-1.jpg

Edited by Atom
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keyword is Material

in D>Effects>Use Materials

Tho, I don't quite understand it...in Atom's case...if I use UVquickshade...it shows immediately...if I sub in the Mandril.pic...I have to turn on Use Materials...when I haven't assigned any material yet...plot thickens....

Edited by Noobini
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there's a few different things going on here - the first post is a Vop ramp, which doesn't render to GLSL, the second  is a material that most likely doesn't have a OpenGL tag for the texture but it does bring up that H16 is meant to have better OpenGL tagging. 

Quote

Easy OpenGL tagging of shader attributes for viewport visualisation. Instead of creating hidden OpenGL parameters with channel references, you can now tag parameters on your material as representing one or more OpenGL values.

haven't seen how this works in practice yet.

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A quick and simple work around is to do all the vop stuff in cops and project it on the object using (op:/cops path) in UV quick shade. You might have to slide the view port window for the texture to update :D .I've attached a test file. Cheers!

test.PNG

coptex_H16.hipnc

Edited by kishenpj
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Thx guys!

@Noobini, Use Material is already on :/
@kishenpj, thx for the file! It is a good workaround but, unfortunatelly, it's not as pratical as working in shops.

I hope sidefx find a way to make it work soon.

Cheers,
Alvaro

 

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For the time being ya. For my shading personal projects i bring the desired patterns using cops just to visualize. Once happy, i copy everything i did in cop vops to shops material builder.

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