Jump to content

Houdini Pyro Shockwave : Density Artefact Problem


DKG

Recommended Posts

Hi guys ! I follow the forum since a year now, and most of the time I found a lot of answer in the different threads about my problems. Some tips are really usefull.

But here I come with a strange issue about my current project. I'm trying to make a pyro shockwave, and since the start I have a strange artefact about my density. As you can see in my hip, there is density appearing in the center of my shockwave at frame 25 and I can't figure from where it comes...

If anyone have an idea or can look in the project file, it will be really helpfull to me.

Thanks a lot to the community, and have a good day !
 

debug_shockwave.hip

Link to comment
Share on other sites

The problem is that you are using your particles as a source without caching them out first. It is very good practice to always cache out your source (you can choose to do that after the source volume, or before the source volume). Your particles are previous frame dependent. every frame affects the next frame and so on. When Houdini is loading your source into your smoke sim, it does not have that information.

Caching out your source fixed the issue.

debug_shockwave1.hip

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...