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Mesh guided by an RBD animation


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Hi guys! I'm having a problem regarding how to merge an animation generated by a dynamic simulation with a transform controlled animation.

Basically, i have a vehicle that needs to be animated (it destroy a wall and then it lands on the terrain). To try a different approach i choosed to make my vehicle a RBD object with an initial velocity. After tweaking the friction and the bounciness i'm finally quite happy with the result. Still, this animation needs to be tweaked with some minor movements of some components and the animation needs to continue (since the initial velocity can carry the vehicle till a point). I cannot find a way to make my static vehicle guided by this sim. Any suggestions?

In the worst scenario, since the .sim files keep the various groups i can replace my static object with the sim sequence.

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