Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

rohandalvi

Making Dessert in Houdini - Training

Hello Everyone,
This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.


The modeling part of the training covers a variety of techniques ranging from basic poly modeling, VDB, fluid simulations and even POP grains to build the scene.


This shading and lighting part primarily focuses is on building all the various shaders required for the scene using a variety of procedural textures and bitmaps. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.

Trailer

for further details kindly click on the link given below

http://www.rohandalvi.net/dessert/

Edited by rohandalvi
8 people like this

Share this post


Link to post
Share on other sites

You say Octane Redshift and Arnold, but Arnold is not mentioned on the page. Is that coming as well or just a mishap? But for sure looks cool

Edited by badgerfx

Share this post


Link to post
Share on other sites

Hi,

The Arnold version will be released next month. Sometime in the beginning of May. I mention it in the promo. I'll mention it in the web page too, to avoid confusion.

Share this post


Link to post
Share on other sites
On 4/1/2017 at 6:34 AM, rohandalvi said:

The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.

thats a pity B) 

May I ask why you didn´t use mantra in place for on of the three render engines above? 

1 person likes this

Share this post


Link to post
Share on other sites

This is looking really Nice Rohan, well done!

Share this post


Link to post
Share on other sites
On 4/3/2017 at 9:53 PM, jon3de said:

thats a pity B) 

May I ask why you didn´t use mantra in place for on of the three render engines above? 

Mainly I just wanted to create a training using the other renderers available for Houdini. That was the primary reason. The other reason was speed. Literally every major object in the scene has either SSS or absorption or both. Mantra is never happy with either of those things. I'm not saying it doesn't give the results . It just gives it really really slowly. Which is why for the initial bit I focused on the GPU renderers.

I still might make a version for Mantra when I start working on the Arnold version. I just haven't decided yet. I guess you'll find out in May. :D 

2 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now