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rohandalvi

Making Dessert in Houdini - Training

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rohandalvi    163

Hello Everyone,
This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.


The modeling part of the training covers a variety of techniques ranging from basic poly modeling, VDB, fluid simulations and even POP grains to build the scene.


This shading and lighting part primarily focuses is on building all the various shaders required for the scene using a variety of procedural textures and bitmaps. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.

Trailer

for further details kindly click on the link given below

http://www.rohandalvi.net/dessert/

Edited by rohandalvi
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badgerfx    0

You say Octane Redshift and Arnold, but Arnold is not mentioned on the page. Is that coming as well or just a mishap? But for sure looks cool

Edited by badgerfx

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rohandalvi    163

Hi,

The Arnold version will be released next month. Sometime in the beginning of May. I mention it in the promo. I'll mention it in the web page too, to avoid confusion.

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jon3de    30
On 4/1/2017 at 6:34 AM, rohandalvi said:

The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.

thats a pity B) 

May I ask why you didn´t use mantra in place for on of the three render engines above? 

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rohandalvi    163
On 4/3/2017 at 9:53 PM, jon3de said:

thats a pity B) 

May I ask why you didn´t use mantra in place for on of the three render engines above? 

Mainly I just wanted to create a training using the other renderers available for Houdini. That was the primary reason. The other reason was speed. Literally every major object in the scene has either SSS or absorption or both. Mantra is never happy with either of those things. I'm not saying it doesn't give the results . It just gives it really really slowly. Which is why for the initial bit I focused on the GPU renderers.

I still might make a version for Mantra when I start working on the Arnold version. I just haven't decided yet. I guess you'll find out in May. :D 

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