Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

revelationsr

delay load when making IFDs

Hi there.

 

I have a scene with several cached particle systems. When I send the scene off to the farm it creates IFDs. It seems to output the entire cached frame into the IFD. Making it take allot longer.

 

Now my understanding was that checking the "delay load geometry" box in the "load from file" would make the IFD write out just a link to the cached geometry. This does not seem to happen. What am I missing?

 

Cheers

Share this post


Link to post
Share on other sites

Ok i have found the delay load procedural node. Assign that shader to my object and that seems to speed up the exporting HUGELY!

How ever I now dont know how to add the shader I want to my particles because the "material" tab already has a shader on it. Any thoughts?

Share this post


Link to post
Share on other sites

Render tab > Geometry. You should be assigning the delay load shader to procedural shader, not the material. Cheers!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now