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paniruro

Rolling debris

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Hi everybody, this is my first post. (I hope ·Effects· is the right place :D )

I'm trying a simulation fracturing object as Atom's video tutorial. (Font crumble with smoke and debris)

I noticed that debris don't roll on the floor.

How can i give them a smooth rolling effect?

I hope some one of you can help me

kind regards

Pani.

Edited by paniruro

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Download https://github.com/qLab/qLib

Subnet has a preset that does rolling debris

It's not that I don't want to explain it, but it's not super trivial

This might be an old method, the basic idea is to use the cross product of the velocity and someone other axis to create a proper axis system to rotate around. It's a very common technique in computer graphics even outside this particular effect

Edited by vtrvtr
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from wich opator you are talking? So In where? qLib have a lot of subnets.... Please let us know.

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I'm talking about the subnet sop. Just create one, click the little Gear in the parameter windows, you'll see a bunch of presets, one of them is called "Rolling-Debris" something

 

 

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