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ejr32123

Add contrast to texture of principled shader

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Hey,

I am trying to complete what seems like a simple task. In maya, if I have a texture going into the diffuse, I can add a color composite node and make adjustments, such as adding contrast to the image which is what I want do here. I have a principled shader with a sand texture. I wish to add contrast to the image and/or color corrections. I found the texture node going into the base color. Seems like I would just add a color correction node? However, that does not work. Any ideas?

Capture.PNG

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Ок,you are trying to color_correct PATH to texture. ><
Look at colors of in/out_puts.
They have its own meaning.(Pink color,for example,means String value).
And you need for output/input Green color(vector).Just focus mouse on it-you will see the type of variable. 

 

Screenshot at 2017-04-07 12:59:25.png

Edited by Iskander

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I see, I didn't realize I needed to make a texture node. Because the principled shader itself allowed me to use a texture, I thought I had to find that node somewhere.

 

Thanks : )

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