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Brick wall procedurally (circular and flat)

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Here is lazy procedural approach. Slice by planes into rows, resample cross-sections by approximate brick length and turn pscales on. Copy bricks to points and finally make use of new boolean. Shatter mode will give you mortar, I used another method, to allow later remeshing. Try to randomize cross-sections a bit, so, it won't resample into almost same curves (brickwork won't look lame).


Edited by f1480187
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