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Low to High Res DOPs | Creating New RBD Objects Per Frame


mavencolby

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Hello!

This has been a very confusing journey trying to figure this one out.

So I've got a popnet spawning points (only on birth, then they die) and I'm copying a low res object onto the points. I'm then reading the creation of those objects inside DOPs so that each frame more and more objects are born. That's fine.

The tricky part is outside of DOPs, I'd like to switch the low-res bounding box geo to my high res geo. As I understand it, this is fairly straight forward IF you have a pre-defined number of rbd objects (i.e. voronoi fracture).

However since the number of RBD objects in DOPs is always updating, how can I correctly transfer my high res geo onto those points?

I've attached my scene file.

 

Thanks!

Colby

paperclip_sim.hipnc

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you're close, you just need to delete the pivot attribute when you're importing your rbd sim as points

the copy sop recognizes that attribute and the geometry you are copying onto the points isn't in the same rest position as the proxy object it is inheriting its orientation from.

also take a look at rbd packed primitives if you want, they are generally the more modern way to do rbd sims

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