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saetre

FLIP and Redshift

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Hey !

Would greatly appreciate any help with this.

How do one go about rendering a FLIP flat tank with REDSHIFT.

The sim seems to disappear in the render.

I have applied the same material to the "ocean" as the torus, the torus renders fine.

Any idea ?

 

Pic and scene file attached.

 

VDB_RedShift.PNGRedshiftTest.hiplc

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On the particle surface node change the Convert To Surface Polygons. Redshift can not render a polygon soup. Go up one level and turn off Volume Rendering, the fluid is now polygons so you don't need that.

 

Edited by Atom
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