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ejr32123

white spots ocean render

Hi,

I believe that I saw a post about this, but I can't find it again. My ocean is clipping slightly through my ground. It causes white spots in the render. Maybe it has to do with refraction? What should I do about this? Change something in particlefluidsurface?

Thanks. 

backside.PNG

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I found the problem. The white spots are where the water mesh is NOT penetrating the ground, so the refraction is different.

Edited by ejr32123

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