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ejr32123

white spots ocean render

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ejr32123    4

Hi,

I believe that I saw a post about this, but I can't find it again. My ocean is clipping slightly through my ground. It causes white spots in the render. Maybe it has to do with refraction? What should I do about this? Change something in particlefluidsurface?

Thanks. 

backside.PNG

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ejr32123    4

I found the problem. The white spots are where the water mesh is NOT penetrating the ground, so the refraction is different.

Edited by ejr32123

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Atom    516

Can you increase the resolution of your collision mesh?

Or don't render the collision mesh at all. Just create a copy and move it slightly down and render the copy.

Edited by Atom

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ejr32123    4
39 minutes ago, Atom said:

Can you increase the resolution of your collision mesh?

Or don't render the collision mesh at all. Just create a copy and move it slightly down and render the copy.

What do you mean by collision mesh? It's just the mesh created by the particle fluid surface node. If I move the mesh down, then the thin areas of water go completely below the ground. 

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