Byter3 0 Report post Posted April 20, 2017 (edited) Hi there! I'm looking for a method to colorize SDF (VDB) based on an attribute, which I made, for ie: the distance along the X axis. (The surface created at render) Any help would be appreciated. Edited April 20, 2017 by Byter3 Share this post Link to post Share on other sites
vtrvtr 50 Report post Posted April 20, 2017 You mean besides using the attribute in the shader? Because if you take a look at the vanilla pyro shader, you'll see that it maps temperature to color, but temperature isn't anything special it's just an attribute mapped to a color Share this post Link to post Share on other sites