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Particles to Arnold in Maya (Houdini Engine)


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Hi everybody !

I'm still a beginner on Houdini and I have some novice questions

I have two simulations that I need to render in maya (on arnold) and I don't know what is the right workflow.

The first simulation is white water (spray only) and the second is snow (with grain tool).

First of all the spray: I have the bgeo sequence of the particles that I try to load in maya with Houdini Engine (with a file tool). But I can't see anything. Maybe I do not have the right method to import particles with Houdini Engine. Few tips?

The snow then: How to keep my POP sprite with my bgeo export? I only get a black simulation (which is normal I think). Should I also export particles? I will also use Houdini Engine

I have to do shading for whitewater and snow in arnold so what would be the best method?

Thank you

Ps: sorry for grammatical mistakes, my english is pretty bad

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