Jump to content
Sign in to follow this  
JJ FX

Baketexture - bake only channels

Recommended Posts

Hi, 

So Im using this node the first time. And I want to bake out different channels (like diffuse, speculars, displace....). And ofcourse unlit. I need this like that because we have to recreate the shaders we have in mantra for vray in 3ds max....  

What I have now is a big spaghetti in shader builder. Everything connected to surfaceModel and then to outputCollect. So what I tried is just create a new extra image plane, eg with variable diff_clr. But this does not render anything.

Any directions where I should look for help would be most welcome!

Edited by JJ FX

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×