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object crash scene


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can someone build a scene where a box (FEM object) collide with a tube (static) so it gets deformed and freeze deformation after/at impact and keeps getting simulated as an RBD object as deformed from impact?

I just dont figure out how to make a collision so geometry dents, i look at tutorials, but just dont get it.

 

 

Thank you thank you thank you... please please please....

 

 

 

 

 

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