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Sand simulation using the Guided Ocean layer tool


Jimbo55

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Hello Houdini community,

            I was wondering if anyone had had the idea of using the new oceans tools to do sand effects.

 

I am trying to figureout the best way to set up an object in a vast desert that is rising up through the sand.  A number of years ago I took Spencer Leuders class on CG workshops using fluids and one of his classes used vops to manipulate the fluid to behave like sand.  My thought is to take a similar approach but do it to a flip tank with an object rising from underneath the sand.

 

This is how I think it should be setup, but don’t know if it’s the best way to do it.  I would love any tips.

 

Thank you guys for your time.

sand_1.jpg

Sand_2.jpg

Object rising.mov

Ocean_Sand_v01.hip

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