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UV Transfer After VDB Convert Makes Blurry UVs?

Hi All,

I have a l-system tree that I have assigned UVs to using the polywire. Next I convert VDB and back to polygons to try and smooth out parts of the tree.

When I transfer my UVs back to the converted mesh, they are all blurry.

uv_transfer.gif

Is there any way to improve the UV transfer in a setup like this?

Untitled-1.jpg

ap_gnarly_tree_050617.hiplc

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Ok, I discovered that if you generate an excessive amount of polygons out of the polywire, the UVs become less blurry. However, it becomes apparent that the polywire UV implementation does not have the Fix Boundary feature like some of the other UV nodes.

Is there any way to get better UVs out of polywire, or emulate polywire with a series of nodes that can fix the UVs?

Untitled-1.jpg

Edited by Atom

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