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curve hair randomize density


edgem

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Hello everyone,

 

I am running into a small problem. I am using the hair system from Houdini and it's my first time doing it. I am wondering how to generate grass based on an attribute (color for example). I would like to put more or less grass depending on the position, like a patch. Like create density randomeness.

 

Thanks

Edited by edgem
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Thank you.

 

I am running into a problem. Whenever I apply some dynamics like a wind force or something like noise,some hairs go crazy and keeps moving. I am wondering if someone knows about a solution for this.

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