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Gubkin

points stick to colour of animated texture

Hello everyone!
I am creating a pool of lava and am struggling with creating displacement for it. The problem is the remeshing every frame.

How can you make points which are generated at the first frame follow the colour they have been given? My idea is once I have figured this out, to use those points for the position of the displacement.

Any help is greatly appreciated, thanks!

points_follow_colour.hip

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