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There's also Ce (emission color), Ca (ambient color), and Cs (specular color). Only Cd is supported by the viewport, though. For the principled shader, Cd is considered the base color (PBR rules).

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14 hours ago, malexander said:

There's also Ce (emission color), Ca (ambient color), and Cs (specular color). Only Cd is supported by the viewport, though. For the principled shader, Cd is considered the base color (PBR rules).

Thanks. makes sense now :)

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