Jump to content
Sign in to follow this  
JayAims

Dynamic RBD - Houdini to Unreal

Recommended Posts

Would anyone know how to pre-fracture geometry in houdini, bring it into unreal engine and have it be dynamic (responsive to real-time collisions)?

I know unreal has a way to do it and be dynamic, but Im wanting to be able to art direct from houdini for the area where my collision will happen in the level.

I have already tried pre-fracturing with voronoi and exporting as alembic and fbx but no dice. Just wanted to see if anyone had a solution to this.

Any ideas?

Share this post


Link to post
Share on other sites

Hi James,

It is possible. Each fractured piece has to be in it's own geometry container so that when you export it as an fbx it creates the necessary hierarchy.  You can then use "import fbx chunks" on the destruction mesh to create the depth 1 pieces.

Mike

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×